Expanding on the randomization, scaling, music playback and vast amount of 16-bit sprites being displayed simultaneously from the Aqua 64 demo, I wanted to create a game that is similar to the old-school Fishy game on the PC but with much more content, levels, music, etc.
Here is a very short and limited playable demo that doesn’t have all functions implemented but gives you a good idea of where the game could go, should I decide to finish it.
You can see a video of it in action here:
Fish Feast Fury 64 DEMO